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project 03b / LCU Mk9 [VS NG]
LCU Mk9 landing craft was built for use on the LPD's HMS "Fearless" and "Intrepid" where they were operated from the dock in the rear of the ships. Each ship carried four LCU's.The Mk9 was to see many changes and upgrades during its service including amove from propeller to jet.
Main characteristics:
Displacement 241.31t
Length overall 24.60m
Moulded Beam 7m
Max draft to DWL 1.65 m
Engines 2 Volvo TAMD63P (1000-2800RPM)
Power 2x360 BHP
Propulsion 2 Schottel SPJ 57T pump jets
The VS NG version features:
- genuine Volvo TAMD63P engine sound,
- max speed 10 knots at 2800 RPM, [speed controlled by perfomance profile]
- swinging cabin doors,
- sliding weelhouse windows,
- animation (anim or control+A) of of the anchor,
- animation (anim1) of the bow ramp,
- animation (anim2) of the blinds,
- animation (anim3,4 & gear) of the cargo old with different options of loads (Land Rover, armored vehicles),
- animated and retractable flag (tagged as a jib sail),
- adjusted docking points as well as anchor point,
- adjusted cargo points (8) (although currently useless),
- azipod controls simulating the handling of pump jets, no reverse control.
VS NG does not currently accept objects to be loaded on vehicules consequently the configuration is standard.
Nevertheless, a file "elementsA.cfg" is provided for those who prefer to navigate the boat unloaded with the corresponding trim [as in the VSF version]. Just rename the file to "elements.cfg".
The compressed file includes:
- in 4 folders [from F1 to F4], 4 versions of the same hull texture corresponding to the different hull markings which are, you may have guessed: F1, F2, F3 and F4. You just have to copy the chosen files in the MK9 folder and replace the existing ones [so we can also reconstitute the flotilla with 4 different MK9 files].
- Chris Johnston's version of light.dds originally provided with his "Flatbed_V2" add-on. It should be copied to the "graphics" folder [don't forget to make a backup copy of the original].
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